Total results: 1,957. Page 1 of 98
[Crawled] EVE Online News (AWS)

Accord reached at CCP's special summit

Aug 28, 2021CCP Zulu published a [dev blog](//www.eveonline.com/devblog.asp?a=blog&bid=934) on Sunday, June 26 which talked about an upcoming summit with the [CSM](//wiki.eveonline.com/en/wiki/Council_of_Stellar_Management) and CCP to "discuss the events of the past week, to help us define and address the real underlying concerns, and to assist us in defining and iterating on our virtual goods strategy.**"** During the last two days the CSM have discussed these issues with CCP Zulu (Senior Producer for EVE ...
[Crawled] EVE Online News (AWS)

Corp locations > bookmarks in cans

Aug 28, 2021As some of you might know we've been working on something called Corp Locations (formerly called corp bookmarks). The concept is quite simple really. Once Crucible is released, you will be able to share your bookmarks with your corp so anyone in the corp can see them and use them. Well, you're not exactly sharing them, what you are really doing is copying them and giving them to the corp. There is a little bit more to it than that though. To protect our server the corp bookmarks are cached so t...
[Crawled] EVE Online News (AWS)

Size matters: Scaling the UI

Aug 28, 2021Hi! CCP Punkturis of BFF here with another feature coming in the Winter Expansion! Remember when we published the [font dev blog](//www.eveonline.com/devblog.asp?a=blog&nbid=2401)? You guys gave us a lot of good comments from that and the majority was about the font size. EVE's current UI has been designed based on a certain fixed font size.  For a UI to properly work with scalable fonts requires the design itself to take that into account from the start similar to how HTML works in webpages.  ...
[Crawled] EVE Online News (AWS)

Player Owned Customs Offices: An update!

Aug 28, 2021Hello! First of all we want to thank you for all your feedback and interest in the [Player Owned Customs Office](//www.eveonline.com/devblog.asp?a=blog&nbid=2899)! We have gone through the thread and thanks to the efforts of the community team as well as Team Pi members sitting up all night following the thread we believe we have a pretty good grasp on your feedback and your concerns (let us know if we don't). One thing that really stood out was your concern for the transition period when all...
[Crawled] EVE Online News (AWS)

Generic Patcher and Multi payload installer

Aug 28, 2021Hello! I am CCP Cascade, Associate Technical Producer working in the Core Technology Group. I have been given the role of Internet Herald to tell you about some of the projects the Core Infrastructure team, CCP Atropos, CCP Mandrake, CCP Sputnik, and CCP TopKnot have recently worked on. The team works on a lot of in-house tech that you don’t often get to see, but they also work on some pretty important stuff that you see every day, such as the installer, patcher and repair tool. You might know ...
[Crawled] EVE Online News (AWS)

Pinch yourself: More bosses, more modules, more loot, less lurking, less scraps, less pop-up bother

Aug 28, 2021Attention explorers!  I am CCP Affinity from Team BFF and we have many exciting features in store for you this winter.  CCP Bettik and CCP Big Dumb Object, formerly of Team Commie Pinkos, have joined the BFF ranks to form a multidisciplinary Flying in Space super team that's been making stuff for the Winter Expansion! * In an on-going commitment to iterate on existing content we've been filling the gaps for the DED complexes. We have added new DED complexes, rated at 3/10 and 4/10 in difficul...
[Crawled] EVE Online News (AWS)

Tis the Season for Retribution… and Holiday Cheer!

Aug 28, 2021Hello, everyone. The end of 2012 quickly approaches, and what a year it has been. We set out back in January planning to continue the path we started upon in [Crucible](//community.eveonline.com/en/crucible/); to improve the player experience while focusing primarily on core gameplay.  We gained a lot of ground on the improvement front with [Inferno](//www.eveonline.com/inferno/) and then really took it to the next level with the new ship roles and rebalancing efforts in [Retribution](//www.eveo...
[Crawled] EVE Online News (AWS)

Community Team – The road ahead

Aug 28, 2021Following the [announcement](//www.eveonline.com/news.asp?a=single&nid=4769&tid=1) by CCP Manifest on Wednesday, October 19 concerning the goals of CCP and the downsizing of staff, it became clear to many players that the EVE Community team was one of those affected. The loss of our colleagues, friends and mentors has saddened us greatly and we wish them all the very best for the future. So what is happening with the Community team now? Will players see less communication from CCP on the develo...
[Crawled] EVE Online News (AWS)

Ship-troduction: The Minmatar Tornado

Aug 28, 2021As we have [hinted at](//cdn1.eveonline.com/www/newssystem/media/2701/2918/Winter2011Ships01.jpg), the [Tornado](//news.deviantart.com/article/133951/), originally designed by [dreamwa1ker](//dreamwa1ker.deviantart.com/) from Deviant Art (Pattern Clarc in EVE), is warping into the 2011 winter expansion...and it‘s bringing friends. [![](//content.eveonline.com/www/newssystem/media/2765/3001/Tornado_thumb1.jpg)](//content.eveonline.com/www/newssystem/media/2765/3001/Minmatar_02.jpg) We couldn‘t ...
[Crawled] EVE Online News (AWS)

Patch Notes for Odyssey

Aug 28, 2021Patch notes For EVE Online: Odyssey 1.0.20 Released on Wednesday, August 21st 2013 ## CHANGES **Miscellaneous** * Optimization for the bug report system Patch notes For EVE Online: Odyssey 1.0.19 Released on Tuesday, August 13th 2013 ## CHANGES **Miscellaneous** * Updating the bug reporting tool in preparation for the launch of the new bug reporting system. Note that bug reporting is still disabled within the client. Further information about our bug reporting improvements can be ...
[Crawled] EVE Online News (AWS)

Observing the "Burn Jita" Player Event

Aug 28, 2021Things have been afoot in the Jita solar system recently... ### WHAT IS JITA? For quite some time, the [Jita](//wiki.eveonline.com/en/wiki/Trade_hub#Jita) solar system has been the most populated solar system in EVE Online on a sustained basis, having organically risen as the main player trade hub in game due to its location and the basic human need to gather together and trade stuff. It's had a varied reputation as [_wretched hive of scum, villainy and scammers_], [_representative product of...
[Crawled] EVE Online News (AWS)

This Week In The Unified Inventory

Aug 28, 2021Hello Spacefriends As [mentioned previously](//community.eveonline.com/devblog.asp?a=blog&nbid=72779), we are not at all happy with the state of the [unified inventory](//www.eveonline.com/inferno/unified-inventory-ftr/). To everyone that is currently struggling with it, you have my apologies. As a remedy, we’re going to try and provide you with weekly changes to it, until we get it into a state where you’re happy with it. Our first group of fixes will go out **Tuesday, May 29th**, and are as ...
[Crawled] EVE Online News (AWS)

Rebalancing EVE, one ship at a time

Aug 28, 2021I always find it fascinating how the most life threatening issues often come up from the smallest, most innocent moves. For instance, you could enjoy a meal at home, drop the dirty cutlery into the sink with the firm intention to clean it the day after, only to realize two weeks have passed and the kitchen is now inhabited by a new indigenous, hostile life-form derived from all the junk you forgot to wash during that time. The same shocking, and quite horrifying principles apply with ship balan...
[Crawled] EVE Online News (AWS)

CCP Zulu on third party application licensing

Aug 28, 2021Dear space friends,  To date, the EVE Online third party development community was only permitted to sell its products for ISK. After careful consideration of the growing requests for change, we set out to establish a program that will allow these third party developers to charge a fee for their services, if they so choose, but in such a way that also lets CCP protect its intellectual property and protects the EVE Online community from potentially harmful applications.  An overview of our tent...
[Crawled] EVE Online News (AWS)

Nullsec Development: Rules and Guidelines

Aug 28, 2021tl;dr This is a theory blog, there is no tl;dr. Sorry! **The top bit** So as you may or may not have heard, Team BFF are thinking about nullsec again, with an eye to making some improvements over the next year or so. In the past we've often started thinking about nullsec again because we were unhappy with our sovereignty mechanics (again), which leads into a nice self-contained area of work. This time our initial discussions were about resources and industry in nullsec, which are things that ...
[Crawled] EVE Online News (AWS)

Capital ship balancing

Aug 28, 2021I am proud to announce that this winter, we are going to release some long-anticipated ship balancing. Specifically, capital ship balancing. For a long time, there has been an outcry in the community that fleet fights are stagnating and are just not as fun as they should be. There are dozens, if not hundreds, of pages of forum threads dedicated to this subject both on the [official EVE Online forums](//forums.eveonline.com), other EVE forums, as well as in blogs and articles. There is no shor...
[Crawled] EVE Online News (AWS)

Ship-troduction: The Caldari Naga

Aug 28, 2021Last but certainly not least in the line of ships en route to TQ in the upcoming Winter Expansion, is the Caldari Naga. [![](//content.eveonline.com/www/newssystem/media/2816/3059/Caldari_Ship_550.jpg)](//content.eveonline.com/www/newssystem/media/2816/3059/Caldari_Ship.jpg) _Click to enlarge_ The Naga is based on David L‘s _„Caldari battleship“_ design, from the [Create a Starship](//evecontest.com/finalvote/) contest, which has now been repurposed for battlecruiser duty. In the earthly cul...
[Crawled] EVE Online News (AWS)

Time Dilation – How’s That Going?

Aug 28, 2021Since [Time](//www.eveonline.com/devblog.asp?a=blog&bid=900) [Dilation](//www.eveonline.com/devblog.asp?a=blog&nbid=2437) (TiDi) was activated fully on Jan 18th, we’ve seen it trigger in many different places, from Jita to some of the [biggest spaceship slugfests](//eveswarm.com/2012/01/a-titans-folly-the-battle-of-92d/) we’ve seen in some time.  In all cases, it has kicked in appropriately when the server node has become overloaded, keeping things running responsively and sanely. I want to sha...
[Crawled] EVE Online News (AWS)

Hybrid weapon and Tech II ammo balancing

Aug 28, 2021Hybrid turrets have fallen out of grace. Maybe they weren't that amazing to begin with, but things have gotten somewhat worse in recent years. The speed change made it more difficult for blaster ships to get in close. The webifier change meant that blaster tracking suddenly wasn't good enough. The projectile boost made hybrids worse by comparison. Whatever it was that broke the camel's back, this is where we are now; Hybrid turrets do not compare favorably to the other turret systems. How we ...
[Crawled] EVE Online News (AWS)

Ship-troduction: The Amarr Oracle

Aug 28, 2021_"I like to melt stuff and I dislike stuff that doesn't melt"_  -Phoebe‘s brother in the TV show Friends Based on the Mentor, originally designed by Alexey M for the „[Create a starship](//evecontest.com/finalvote/)“ contest, the Oracle is the third player created spaceship coming out of warp in our upcoming winter expansion. [![](//content.eveonline.com/www/newssystem/media/2791/3035/Mentor_Battlecruiser_550.jpg)](//content.eveonline.com/www/newssystem/media/2791/3035/Mentor_Battlecruiser.j...